The findings of RoTA-Bench highlight the challenge of converting visual evidence into precise 3D control, beyond recognizing or matching individual images, beyond recognizing or matching individual images.
Abstract
Can vision-language models turn 2D observations into 3D understanding that supports precise action? This requires inferring object geometry, anticipating the effects of rotation, and refining actions through visual feedback. We introduce RoTA-Bench to evaluate these abilities through interactive 3D-to-2D projection alignment. Given a target silhouette, a model observes a rotated object and chooses successive rotations to recover the target projection within a limited action budget. Our automated pipeline constructs silhouette-preserving 3D objects from 2D icons and uses reversible initialization to guarantee solvability, yielding 674 tasks and a stratified 100-task test set. Empirically, we find that (i) a substantial human-model gap persists: GPT-5.6-Sol succeeds on only 17% of tasks, whereas 20 undergraduate participants collectively complete the test set four times with a 100% success rate; (ii) image-space and pose-space progress can diverge: at matched states, the model more often improves silhouette overlap while worsening pose alignment than humans (19.4% vs. 10.9%); and (iii) fine-grained control is sensitive to interaction history: removing it leaves 96.8% of the model's actions at a coarse 30-degree step size and sharply reduces observed task success. These findings highlight the challenge of converting visual evidence into precise 3D control, beyond recognizing or matching individual images.
Vision-Language Models (VLMs) excel at 2D recognition but often fail to maintain consistent 3D relations across sparse viewpoints, leading to spatial hallucinations under occlusion and perspective changes. Existing methods commonly fuse all frames with dense geometry, incurring substantial computation and context overh...
Jun-Jie Wang, Zhi-Hao Yuan, Yun-Han Tang et al.· 0 citations
Robot demonstration generation requires a system to identify where an interaction should occur, plan a feasible motion, and execute the required contact. HiWE connects these decisions through a point-based interface between visual grounding and language-based planning. PointVLM is instruction-tuned to associate task-re...
Guo-Qing Ma, Ming-Qi Yuan, Chen Gao et al.· 0 citations
VA-Bench is introduced to evaluate the complete observe-reason-act-revise loop and tests whether general-purpose MLLMs can turn visual demonstrations and actively acquired evidence into successful embodied action.
Zhong-Bo Zhang, Jia-Yi Jin, Yi-Fan Wang et al.· 1 citation
STACK is presented, to the knowledge the first benchmark pairing real multi-party construction video with dense 3D annotations and goal-paired judgment, exposing a gap between perception and judgment in current VLMs and informing their use as analyzers of collaborative group dynamics.
Changsoo Jung, Sheikh Mannan, Jack Fitzgerald et al.· Proceedings of the 28th Inte...· 0 citations
This work proposes a representation-alignment method that enables the injection of 3D spatial awareness without compromising the model's original expressivity, and effectively incorporates 3D spatial representations into VLA reasoning, achieving robust performance and enhanced spatial awareness across diverse manipulat...
Chao-Ran Zhu, Hengyi Wang, Cheng-Lin Cui et al.· 0 citations
Results show that EgoAlign establishes agent-centric spatial context directly from numerical pose without requiring textual situation descriptions, and achieves the strongest performance on SQA3D, Real-3DQA, and MSQA among compared methods while remaining highly efficient.
Yi-Yang Li, Tian-Yi Ma, Ze-Hong Wang et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.