On the Tip of the Tongue: First-Token Cueing as a Behavioral Probe of Recall Failures in LLMs
Jaewon SokJewon YeomSeonghyeon ParkJeongjae ParkHwiyeong LeeTaesup Kim
Oct 2026
Natural Language Processing
Abstract
Large language models often answer factual questions incorrectly in closed-book settings, and such errors are usually attributed to missing knowledge. Yet models often encode answers they fail to produce. We show that many closed-book errors are first-token recall failures: the model commits to a wrong first token, but once given the right one it completes the answer and often recognizes it as correct. We study this with First-Token Cueing, a behavioral probe that prefills the response with the first token of the gold answer. Model uncertainty peaks at the first answer token, where it already predicts correctness, and among gold prefixes of any length the first token alone accounts for the largest share of recovered errors. Across 16 open models, this one token corrects between a fifth and a half of the errors on multi-token answers in English QA and improves accuracy in all seven languages of a multilingual benchmark. Most of the errors it corrects are also solved by the model's own sampled reasoning, a criterion for encoded knowledge, and models recognize correct starts they do not produce: they continue a correct start more confidently than an incorrect start of the same answer type and prior probability, yet rarely find it without the gold answer. These results locate a recoverable class of factual errors at the first decoding step, where inference-time methods may gain the most.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.