Long-term LLM assistants must repeatedly decide what prior context to expose and which model should answer as an interaction evolves. Existing memory systems and model routers usually make these decisions separately, although memory construction changes the evidence, distractors, and difficulty of the resulting input. We introduce MARS, a memory-aware routing framework that uses session state as a shared control interface between memory construction and model selection. A Query and Topic Manager (QTM) estimates compact decision-relevant state that guides a fixed state-conditioned memory policy and an online router, enabling each turn to receive an appropriate memory view and a suitable model under a quality-memory-cost trade-off. We evaluate MARS on RealMem and MultiChallenge with 16 system configurations each, covering long-history memory-driven interaction and bounded sessions with structured context interference. On RealMem, MARS preserves 98.2% of full-context GPT-4o's QA while using only 14.5% of its generation API cost, including both generation and controller calls for MARS, and achieves the strongest measured memory-recall and retrieval scores among compared systems. On MultiChallenge, MARS trails the strongest static system overall but approaches its performance at lower recorded cost on a mechanism-focused subset. Together, these results support a favorable quality-memory-cost trade-off for long-history, memory-dependent interaction.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.