Although linguistic differences between human-written and Large Language Model (LLM)-generated texts have been extensively studied, their implications for the cognitive effort involved in reading remain less explored. In psycholinguistics, reading time is commonly used as an indirect measure of cognitive processing effort. Building on this perspective, we investigate whether human-written texts and their LLM-generated rewrites exhibit differences in predicted reading time that may reflect differences in processing demands for readers. To this end, we introduce RoBERTa-RT, a model trained on human eye-tracking data to predict word-level reading times. We evaluate the model on both internal and external test sets, construct a paired dataset of 496 human-written articles and their LLM-generated rewrites, and apply RoBERTa-RT to compare their predicted reading times. Our findings show that LLM-generated rewrites tend to be shorter and have slightly lower predicted total reading times, while exhibiting higher predicted reading times per word. These differences are associated with systematic linguistic changes, including longer and less frequent words, greater lexical diversity, and higher contextual predictability. From a cognitive perspective, our findings suggest that LLM-generated writing may redistribute reading demands: reducing the amount of text to process while increasing the predicted processing effort associated with individual words. This highlights the importance of considering not only the linguistic characteristics of machine-generated content, but also its potential implications for human cognitive processing.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.