Language Model Goal Selection Differs from Humans' in a Self-Directed Learning Task
Gaia MolinaroDave AugustDanielle PerszykAnne G. E. Collins
Oct 2026
Artificial IntelligenceNatural Language Processing
Abstract
Whether in agentic workflows, social studies, or chat settings, large language models (LLMs) are increasingly being asked to replace humans in choosing which goals to pursue, rather than completing predefined tasks. However, the assumption that LLMs accurately reflect human preferences for goal setting remains largely untested. We assess the validity of LLMs as proxies for human goal selection in a controlled, self-directed learning task borrowed from cognitive science. Across five models (GPT-5, Gemini 2.5 Pro, Claude Sonnet 4.5, Qwen3 32B, and Centaur), we find substantial divergence from human behavior. While people gradually explore and learn to achieve goals with diversity across individuals, most models exploit a single identified solution or show surprisingly low performance, with distinct patterns across models and little variability across instances of the same model. Chain-of-thought reasoning and persona steering provide limited improvements, and our conclusions hold across experimental settings. While they await confirmation in applied settings, these findings highlight the uniqueness of human goal selection and caution against its replacement with current models.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13