Aug 2026· IEEE International Symposium on Robot and Human Interactive Communication· pp. 820-827· 0 citations· 52 references
Abstract
Participatory design offers a way to involve children in robot design, but many robot design concepts, such as autonomy, responsiveness, and emotional expression, remain difficult for young children to evaluate. This challenge is especially pronounced for preoperational-stage children, who rely on concrete perceptual experience rather than abstract reasoning. To address this gap, we present a framework for translating abstract robot design requirements into child-accessible design decisions. Grounded in developmental psychology, embodied cognition, and participatory design theory, the framework consists of three steps: identifying relevant design dimensions, translating them into concrete perceptual representations, and calibrating the activity structure to reduce cognitive load while preserving child agency. We demonstrate the framework through Build-a-Robot, a game-based participatory design activity for children aged 4-7 in the context of designing a reading companion robot. A case study with 14 children shows how the framework supported participation, sustained engagement, and meaningful preference expression, while also revealing practical considerations for implementation. This work contributes a structured approach for abstract-to-concrete translation in child-robot design and offers guidance for developing participatory design tools for young children.
Artificial intelligence (AI) in education has largely been positioned as a child-facing tutor, conversational agent, or content-delivery system. In early childhood, this orientation warrants particular caution because executive functions, self-regulation, and social-emotional competencies develop through responsive rel...
Elif Ozturk· The eurasia proceedings of e...· 0 citations
Supporting children’s creativity in educational settings remains a key challenge, which generative AI-powered social robots may help address. This paper presents CreaRobot, a study in which children performed a standardized drawing task while interacting with a social robot driven by a vision-language model. We compare...
Claudie Cuveillier, Marco Grandclaude, Valentina Cavarretta et al.· Companion Publication of the...· 0 citations
A general structure of the design process from all the interventions is identified, which indicates that designing and building were very central throughout the interventions, with the affordances guiding the design process forward.
Anssi Lin, Henriikka Vartiainen, Anssi Salonen et al.· ACM Transactions on Computin...· 0 citations
It is demonstrated that generative AI is not only a representational tool but also a collaborator that enables children to learn, adapt, and co-create within speculative futures, thereby demonstrating the potential of emerging technologies to reshape co-design as more inclusive, reflective, and imaginative.
C. Tandon, Charu Monga· International Conference on...· 0 citations
Designing interactive systems for children has generated substantial work on accessibility, inclusion, and participatory design. Building on this foundation, this workshop introduces an occupational therapy (OT) perspective, where participation is understood as children’s involvement in meaningful life situations. From...
A. Guneysu, Judith Good, E. Mahmoudi et al.· Adjunct Proceedings of the 1...· 0 citations
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