This survey categorises six primary text-conditioned generative modalities and examines how four techniques, namely self-supervised learning, mixture of experts, reinforcement learning from human feedback, and chain-of-thought prompting, are adapted across them, distinguishing shared mechanisms from experimentally supported benefits.
Abstract
Multimodal generative models (MGMs) have rapidly expanded beyond text generation to encompass images, music, video, human motion, and 3D objects. This survey categorises six primary text-conditioned generative modalities and examines how four techniques, namely self-supervised learning, mixture of experts, reinforcement learning from human feedback, and chain-of-thought prompting, are adapted across them, distinguishing shared mechanisms from experimentally supported benefits. We organise evaluation around faithfulness, compositionality, and robustness, and interpret evidence within each study's protocol. Selected within-study comparisons reported in the reviewed literature support four findings: preference gains need not improve text relevance, and reward optimisation can reduce within-prompt diversity; intermediate plans require tests of their realisation in final outputs; expert granularity changes the mechanism and its storage, computation, and runtime costs; and gains against an optimisation score need confirmation outside that scoring path. We further analyse trustworthiness risks, including bias, privacy leakage, and misuse of generated media, and examine the evidence for mitigation strategies.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13