Text embedding and text generation are two of the most useful capabilities of modern large language models, yet they are typically provided by separate specialized models (an embedder and a generator) trained with incompatible objectives and deployed side by side in retrieval-augmented generation and agent systems. Recent unified embedding-generation models such as GritLM share parameters between the two capabilities, but they either switch attention regimes between modes or optimize embedding and language modeling as parallel objectives that never supervise each other. We argue that these designs are only partially unified: the two capabilities coexist on the same weights, but do not shape each other. We propose ULME, a post-training framework that unifies embedding and language modeling on a causal decoder-only LLM through predictive coupling. ULME inserts a chain of learnable slots between the query and the answer, reads a semantic embedding and a reasoning embedding from two designated slots, and trains three objectives on a shared causal backbone: a contrastive loss anchoring the semantic slot to document representations, a language-modeling loss supervising answer generation, and a stop-gradient predictive loss that aligns the reasoning slot with a pooled summary of the answer, so that generation actively shapes what the embedding encodes. Across two model families (Qwen2.5, Qwen3) and eight scales spanning 0.5B-8B parameters, a single ULME checkpoint improves MTEB by 3.3-4.1 points over the strongest open-source baseline, tightens BRIGHT and AdvBench-IR simultaneously, and remains on par with a generation-only fine-tune on standard accuracy benchmarks (MMLU, GSM8K, MMLU-Pro, HumanEval), demonstrating that genuine unification yields mutually reinforcing rather than merely coexisting capabilities.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
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This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
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GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
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