Language models are aligned to avoid using protected attributes such as race, ethnicity, and gender to inform their responses. Therefore, they increasingly refuse or hedge when such attributes appear in a prompt. However, if a system must decide how much to learn from what people tell it, it is costly to refuse valuable information because of its source. In this article, we measure the cost of declining information in a two-urn game with an exact Bayesian answer. We present leading LLM models from two developers (OpenAI and Anthropic) with a prompt that requires them to decide how far to trust an unverifiable report from a participant whose description we randomize across ten configurations (6,600 sessions). We show that leading models often decline to assess the reporter, treating information as worthless at rates set by the description rather than by the evidence. At its widest, models decline a Black-described reporter 46% of the time and a white-described reporter 9%; yet, when they do assess the information, the Black-described reporter receives slightly more trust. The bias is invisible to audits that compare average trust or look only at assessed cases. It grows with reasoning effort, follows words rather than categories (models invoke race for"Black"but not for its Spanish translation negro, and never for"Indigenous"), and worsens under warning instructions a practitioner would try first. We also present a scoring option that reduces the refusal rate bias. When a model's trust is scored against revealed truth over repeated rounds, it credits identical records equally. In four of five configurations from Anthropic and OpenAI, the racial gap in trust falls below 0.02 by the last rounds.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.