Language models (LMs) often exhibit successful cross-lingual transfer through continued (pre)training, still their underlying process remains unclear. One possibility is that LMs can leverage the evidence toward language-universal principles, namely, hierarchical structure, from a source language (L1) to a new language (L2), while many other non-linguistic explanations, e.g., improved initialization of position embeddings, can be potentially possible. In this study, to quantify the cross-linguistic transferability of linguistic evidence in cross-lingual LM training, we introduce a new experimental design, namely, a cross-lingual poverty-of-stimulus (CPOS) setting that ablates how LMs'hierarchical generalization in L2 can be led by structural evidence provided in L1. We contrast counterfactual L1 and L2 learning scenarios where the L2 corpus is ambiguous between linear and hierarchical grammar rules, while the amount of positive evidence for the hierarchical rule is controlled on the L1 side. Our experimental results show that LMs can partially, yet not perfectly, transfer L1 structural evidence to L2, yielding only a small but detectable hierarchical bias, while the strength of transfer depends on language pairs. We further ablate the conditions for successful transfer, motivated by recent reports on the substantial impact of vocabulary overlap. We indeed find that vocabulary overlap is crucial even for the cross-lingual transfer of hierarchical syntactic generalization. This suggests that this also explains the language-pair-dependent tendencies in the main experiments and suggests that the transfer of linguistic evidence in continued new-language learning is only conditionally achievable.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.