What Pairwise Evaluation Misses: Reward Scores across Prompts
Mateusz ModrzejewskiTomasz Radzikowski
Oct 2026
Artificial IntelligenceNatural Language Processing
Abstract
Reward models score responses for preference optimization, filtering and ranking, and pooling scores across prompts needs them to be comparable. Yet pairwise evaluation compares two responses to the same prompt, so any score component shared by a prompt's responses cancels and goes untested. We study this component by comparing between-prompt variation in model scores with the same variation in human ratings of the same responses. We propose a human-referenced audit, built from a between-prompt variance share, a sibling-rating regression and prompt substitutions, and apply it to eighteen released scorers and six matched training conditions. We find that scores cluster by prompt more than the ratings do: on HelpSteer2, six reward models have between-prompt shares of 0.34 to 0.64 against a human share near zero. Replacing the original prompt with a fixed instruction keeps substantial clustering but weakens agreement with prompt-level human ratings, so clustering alone does not show agreement with humans. Part of that variation is useful: subtracting prompt means lowers the helpfulness of globally selected responses, and scores stay sensitive to a wrong prompt even when training shuffles prompt means. We propose that reward evaluation check between-prompt variation, sensitivity to a wrong prompt and usefulness for selection separately.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13