Large Language Models (LLMs) have gained widespread adoption in various natural language processing tasks, but suffer from hallucination issues where they generate unfaithful or inconsistent content. While Reinforcement Learning with Verifiable Rewards (RLVR) has shown promising applications in reasoning tasks, its application to span-level hallucination detection is challenged by localization ambiguity, reward sparsity on hard examples, and uncontrolled length inflation. To address these issues, we introduce Socratic Guided Policy Optimization (SOPO), a multi-turn RL framework for robust hallucination detection. The key innovation of SOPO is a Socratic feedback mechanism, where a teacher model guides the reasoning trajectories during rollout by providing indirect hints inferred from the ground truth. This teacher-guided approach enables the model to generate more effective reasoning trajectories for hard examples, thus alleviating reward sparsity. Furthermore, we incorporate Turn-based Advantage Scaling to penalize verbosity bias, encouraging the model to develop efficient and autonomous reasoning capabilities. Empirical results on RAGTruth demonstrate that SOPO (4B) achieves state-of-the-art performance, surpassing leading proprietary models (e.g., GPT-5) and standard RL baselines, while obtaining higher reported mean scores than GRPO on four out-of-domain benchmarks, with mixed evidence against CAPO. We release our training and evaluation code alongside the 1.7B and 4B SOPO models at https://github.com/patsnap/SOPO.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13