Rubric-based rewards enable effective reinforcement learning on non-verifiable tasks. However, because these rewards are typically defined as a weighted measure of rubric coverage, models are trained primarily to maximize a recall objective. As a result, RL-trained models produce responses that are more complete but also more verbose and contain more unnecessary or factually incorrect content, leading them to be less preferred than responses from the base model. To address this issue, we present the FORK reward, which jointly optimizes recall and a novel precision objective, which requires each unit of a model response to be both necessary and factually correct, as measured by rubric-driven necessity credits and a factual-correctness grader, respectively. Our experimental results show that FORK outperforms existing rubric-based RL methods and achieves Pareto-optimal performance that balances rubric coverage and overall response quality. Compared to the original recall-based reward, FORK substantially improves precision and reduces response length while achieving similar rubric coverage, which leads to significantly higher win rate compared to the base policy (e.g., from 10.6% to 68.0% on RubricHub-Medical and from 22.1% to 74.1% on HealthBench).
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.