Multimodal large language models (MLLMs) have become strong visual reasoners, yet remain limited in open-world, multi-step search that requires grounding images, selecting tools, and integrating web evidence. Existing approaches typically construct and filter fixed offline corpora whose question distributions cannot adapt as the target deep-search agent improves. Building on MTA-Agent's image-grounded QA construction, we present MTA-Zero, an online multimodal QA-Solver co-training framework for self-improving multimodal deep-search agents that requires no precomputed multi-hop corpus. Starting from image-grounded VQA seed contexts, a trainable QA Generator retrieves evidence and constructs verified multi-hop questions online. A separate deep-search Solver then selects tools, gathers evidence, and answers the generated questions. To focus generation on the Solver's learning frontier, we derive a Goldilocks reward for the QA Generator from the Solver's group-wise rollout success rate: questions solved by all rollouts or by none receive zero reward, whereas questions near the current frontier are favored. We optimize the two policies independently with GRPO, without sharing parameters or gradients. Across six multimodal deep-search benchmarks, MTA-Zero improves a Qwen3-VL-8B Solver from 36.91% to 51.58% mean accuracy and achieves performance comparable to GPT-5 under the same agent workflow. The same framework also improves a newer Qwen3.6-27B Solver by 10.82 points. These results show that verified online question generation provides a policy-specific curriculum for continually improving multimodal deep-search agents.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.