Artificial IntelligenceNatural Language Processing
Abstract
Entity matching is the task of deciding whether two records describe the same real-world entity. Current entity matching methods rely on pre-trained language models (PLMs) which require task specific fine-tuning or generative large language models (LLMs) which do not require task-specific fine-tuning but are slow and expensive at matching large record sets. Decision models are a new class of LLM-based models that return a probability for each predefined answer option rather than generate text. This paper investigates decision models as an alternative to generative LLMs and fine-tuned PLMs for entity matching. We evaluate six decision models in a zero-shot setting across eight benchmarks and compare their performance with that of the generative LLM GPT-6 Luna and the PLM-based matcher Ditto. Our experiments show that, without task-specific training data, the four strongest decision models achieve mean F1 scores close to that of GPT-6 Luna, with the best model slightly surpassing it. This model also outperforms Ditto on six of the eight benchmarks. All decision models are faster than GPT-6 Luna, and most are less expensive. For three of the four strongest decision models, the predicted match probabilities are well calibrated without requiring any task-specific recalibration. A model cascade that routes the least confident record pairs to an ensemble of generative LLMs improves the mean F1 scores of the four strongest decision models by 1.9-4.0 percentage points. Using the best decision model and its best-performing prompt for each benchmark, the cascade surpasses the highest published F1 scores from literature on four of the eight benchmarks.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13