Latency-sensitive spoken agents must know not only which tool to call, but also when they have heard enough to act. Waiting for the turn to complete delays execution even when the request is already actionable. However, neither existing spoken agents nor spoken dialogue corpora define the earliest point at which a request becomes actionable. We introduce a synthetic spoken-dialogue pipeline that provides earliest-actionable-point supervision, marking when the observed speech grounds a tool and its required arguments. Through controlled task generation, speech synthesis and alignment, and gated annotation, we construct 26,694 dialogues totaling 786 hours across 48 domains, with disjoint training and test argument values. We additionally create an audio rendering of $\tau^2$-bench for external evaluation. We train an omni-modal language model on this corpus, enabling causal, chunk-level decisions and partial-transcript generation for downstream call completion. The model achieves tool-state macro-F1 scores of 0.48 and 0.47 on held-out dialogues and the external benchmark, respectively. For correct calls, the estimated mean lead over a turn-end cascade, using the same formatter, is 1.8-2.0 seconds in-domain and 1.1 seconds on $\tau^2$-bench. These results demonstrate a data-driven path toward spoken agents that act while listening. We will open-source the pipeline and the training scripts.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.