User memory helps personalized systems build on their understanding of users over time. In e-commerce, users convey their preferences and needs through both explicit language and implicit interactions with products. We study memory built from logs of these interactions, examining how it can \emph{remember} concrete evidence and established interests, and use that evidence to \emph{infer} underlying needs and preferences that inform judgments beyond well-observed product domains. Existing memory methods primarily target language-based interactions, and evaluations offer limited real behavioral data and limited separation of these capabilities. This leaves open how to jointly support and separately evaluate remembering and inference from behavioral logs. We formulate the problem of continual behavioral user memory around these joint requirements and develop a dedicated evaluation framework and memory method to address them. \textbf{BehaviorMemBench} is a benchmark built from real e-commerce logs covering 1{,}194 users and 17{,}462 behavioral batches over more than three years, with automatic future-behavior labels and a task-independent memory interface to separately evaluate remembering and inference under a common protocol. \textbf{BehaviorMem} is a memory design that organizes explicit behavioral facts and inferred user characteristics across long-term and short-term scopes in a two-axis state, with evidence-grounded formation, continual maintenance, and query-independent readout. Experiments across two builders and two task readers show that BehaviorMem leads the evaluated agentic memories on remember and infer, and reveal different method rankings across the two capabilities and competitive statistical baselines. Validation on a public dataset further supports its usefulness for downstream tasks based on behavioral histories.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.