Large language models (LLMs) often produce plausible but incorrect answers, motivating reinforcement learning methods that reward correct answers, penalize incorrect answers, and allow abstention. However, fixed outcome-based rewards do not distinguish incorrect responses with different confidence levels or account for differences in answering reliability across queries. Consequently, such rewards may inadequately penalize overconfident errors and fail to discourage unnecessary abstention. We propose CalibraRL, a reinforcement learning framework that incorporates response confidence and query-level answering evidence into reward design. For non-abstaining responses, CalibraRL combines correctness-based utility with a Brier-based penalty that encourages agreement between confidence and correctness. For abstentions, it estimates conditional answering reliability using a Beta posterior derived from the correctness of non-abstaining responses within each sampled group. The abstention reward increases with the posterior probability that the model's accuracy on non-abstaining responses is below a predefined threshold. CalibraRL reuses training rollouts without requiring additional annotations indicating whether the model knows the answer to each question. Experiments on three QA datasets demonstrate that CalibraRL improves answer precision and reduces hallucinations compared with strong baselines. Further analysis shows that CalibraRL reduces mean expected calibration error (ECE) by 30.8\% across two backbone models and three datasets, highlighting its potential to improve the reliability of retrieval-augmented generation (RAG) in web search.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.