LLM post-training often optimizes multiple objectives with unequal priorities, such as correctness and reasoning efficiency. However, the widely used additive reward aggregation in RL can violate these priorities: when primary and auxiliary advantages conflict, a sufficiently large auxiliary signal can overturn the preference induced by the primary objective. We term this problem \emph{advantage priority inversion}. Although reward-level gating can protect priority more directly, it still removes potentially useful auxiliary distinctions among rollout samples that fail the primary condition. To address this trade-off, we propose Primary Advantage Policy Optimization (\textbf{PAPO}), a priority-aware advantage aggregation method that asymmetrically combines a primary and an auxiliary advantage. PAPO retains auxiliary supervision when the objectives agree and smoothly attenuates conflicting auxiliary signals, preserving the primary sign during fusion for \emph{primary-consistent ordering}. This rule applies to sequence-level advantages in GRPO and token-level advantages in actor--critic PPO. Experiments on multiple domains and models show that PAPO consistently achieves the best primary objective while maintaining best or competitive auxiliary-objective performance across both GRPO- and PPO-based optimization. \href{https://xiangchi-yuan.github.io/papo-project/}{Code is available}.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
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It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
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Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
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