A transcriber listening through one microphone also hears everyone near it. We train causal voice isolators: masking transformers of 140M, 243M and 374M parameters, 20 ms of latency, enrolling the caller from the call itself. Short evaluation windows hide two failures that real calls expose: forgetting the caller when another voice talks alone for a while, and damaging a caller who is alone. Long calls with turns, memory beyond the attention window, real headset crosstalk and drifting caller levels address both, but each trades one against the other. WavLM-Large's own weights, made causal and trained with the model, move the trade: M with them (555M parameters) lowers the error on our development sets from 11.44% to 10.55%; a student trained from scratch to imitate WavLM does not, and w2v-BERT 2.0 and Whisper's encoder, pre-trained on far more audio, help less or not at all. A lone caller loses most at the start of a recording: no training call opened with someone already talking. Training on windows cut from longer calls lowers the error on clean development calls from 3.92% to 2.96%; this is our release. Live, the release makes 16.13% word errors on 60 s AMI windows, against 23.66% for VoxLock, the strongest open isolator, and 10.19% on its own AMI windows, against 11.71%; it is level on Krisp's benchmark (5.74% against 5.63%), and a caller who is alone still loses more words than with VoxLock (5.58% against 2.92% on clean test calls). Distilled into 22.1M parameters without WavLM, it runs live on one CPU thread inside a LiveKit agent, at 33% of a core per call in 20 ms frames, with 10.66% error on our development sets (the release 10.49%). We open-source the release and this CPU model, with a LiveKit plugin, at https://huggingface.co/collections/Scicom-intl/voice-isolator.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.