Large language models incur substantial training and inference costs in personalized search and recommendation, as growing interaction histories lengthen request inputs and repeatedly expose the same item text to the model. We propose \textbf{C}omposable and \textbf{R}eusable \textbf{I}tem \textbf{M}emory (CRIM), a framework that separates item-level semantic encoding from request-level history modeling. A small set of learnable summary tokens compresses each item into compact continuous memories, while segment-level readout tokens (REC tokens) introduce predictive supervision within the interaction history. These memories are independent of users and queries and can therefore be reused across requests. At inference time, CRIM composes cached memories in interaction order and incorporates an optional query to produce a personalized retrieval representation, reducing repeated item-text encoding while retaining request-dependent contextual modeling. We further introduce a joint training mechanism that combines cached memories with sampled live re-encoding. Re-encoding only a few history items per request allows the retrieval objective to jointly optimize the item and request encoders at limited computational cost, while periodic cache refreshes maintain consistency. Extensive evaluation and cost analysis on MovieLens-1M, Qilin, and our new LazSeq dataset show that CRIM achieves state-of-the-art retrieval performance with substantially lower inference costs at the same backbone scale, while limiting item re-encoding during joint training. We will publicly release our code and dataset.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.