A controversial test for Large Language Models concerns the ability to discern possible from impossible language. While some evidence attests to the models sensitivity to what crosses the limits of grammatically impossible language, this evidence has been contested on the grounds of the soundness of the testing material. We use model-internal representations as a direct means of investigating the way Large Language Models represent the grammatical-ungrammatical distinction. In a novel benchmark, we elicit sum log probabilities from 8 models and compute minimal-pair surprisal differences, juxtaposing probabilities assigned to grammatical sentences to probabilities assigned to (i) lower frequency grammatical sentences, (ii) ungrammatical sentences, (iii) semantically odd sentences, and (iv) pragmatically odd sentences. The prediction is that if string-probabilities can function as proxies for the limits of grammar, the ungrammatical condition will stand out among the conditions that involve linguistic violations, showing a spike in the surprisal rates. Our results do not reveal a unique surprisal signature for ungrammatical prompts: across models, we observe comparable surprisal for the pragmatically odd condition, and the semantically odd condition consistently shows even higher surprisal. We thus demonstrate that probabilities do not constitute reliable proxies for grammaticality, showing that probability differences alone cannot be used to infer model-internal representations of syntactic knowledge. Consequently, claims about models being able to distinguish possible from impossible language need verification through a different methodology.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.