LLM-based agents can solve multi-step interactive tasks by combining reasoning with environment feedback, yet each episode starts from the same fixed context and any useful strategy discovered along the way is lost once the task ends. Existing approaches either limit learning to the current task or pool all experience into a single untyped store, without distinguishing knowledge types, tracking quality through use, or balancing what the library still lacks. We introduce Unified Context Evolution (UCE), a gradient-free framework that externalizes agent experience into an evolving library of typed Evolvable Context Units (ECUs). UCE decomposes experience into four complementary types (Memory, Strategy, Workflow, and Skill), each generated from trajectories under type-specific conditions, retrieved at decision time, scored through repeated usage outcomes, and pruned when no longer valuable. A scheduling module allocates each cycle's generation budget toward the types where the library is weakest. Across two interactive benchmarks, UCE raises ALFWorld success from 75.4% to 96.3% and WebShop task score from 45.1% to 61.3%, and remains effective across alternative actor reasoning backbones without model retraining.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.