Small language models have improved to the point where a phone can plausibly screen its own calls, answering on an absent owner's behalf without sending call content off the device, a privacy-respecting alternative to cloud call handling. Realizing that promise takes a model that can do two things well: reply within the owner's authority during the call, and afterward tell the owner what happened and what needs attention. Released small models do neither reliably - they raise unwarranted alarms about ordinary callers and write summaries that drop material conditions or report a caller's claims as fact - and real calls supply no reference replies or summaries to learn from. We construct supervision for both tasks from synthetic calls under an information-boundary constraint: a caller writer works from a private scenario brief, a reply writer sees only the conversation up to the current turn, and a summary writer sees the completed transcript. Separate model-based reviews of the full dialogue and the summary decide which calls enter training, yielding a corpus of 3,395 calls with 15,102 targets (11,707 reply, 3,395 summary). Training a single shared LoRA adapter on both tasks, we evaluate six models (0.6-4B parameters) before and after adaptation on 192 held-out calls. Reply qualification rises from 21-54% to 94-97% and summary qualification from 0-6% to 43-72%; all twelve paired gains (six models x two tasks) have bootstrap intervals above zero, and the summary gains hold in every source family. Because one model both screened the training data and scored the outputs, these rates measure agreement with that evaluator's standard rather than human acceptance, which a planned human study will test. After adaptation, coherence and naturalness failures nearly vanish, leaving grounding and usefulness - faithfully tracking who said what, under which conditions - as the remaining challenge.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.