LLM-as-a-Judge has become a standard for evaluating large language models, yet most approaches implicitly assume that a single judge prompt functions as a stable evaluation instrument. Prior work has primarily explored deliberate prompt modifications such as scoring rubrics, role descriptions, or chain-of-thought reasoning in order to optimize accuracy. In contrast, we investigate whether validated prompt variants intended to preserve evaluation semantics while differing in surface realization (\textit{paraphrastic rephrasings}) yield consistent judgments under a fixed evaluation task. We introduce \textit{Prompt Lottery}, a phenomenon in which paraphrastic rephrasings produce different LLMaJ judgments. Across a large-scale study spanning diverse evaluation tasks, judge families, and model backbones, we find that these variations can alter evaluation outcomes and, in some settings, reverse relative model rankings. A user study with 10 human annotators shows that LLMaJ judges exhibit 6-9$\times$ larger agreement degradation under prompt rephrasings than humans, falling below the generally accepted threshold in usability studies. This indicates that single-prompt evaluation is insufficiently robust for model ranking. Finally, we show that multi-prompt aggregation substantially improves robustness by emphasizing judgments that remain consistent across prompt variants.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13