As language models (LMs) have improved, an increasingly common means of evaluating their linguistic competence is through explicit prompting (e.g.,"Which sentence is more acceptable?"). Prior work indicates that such prompting underperforms compared to standard token-probability-based methods in smaller models, but improves in larger models. We test this in a new domain: semantic focus-sensitivity, responsible for contrasts like"Lucy only SWAM yesterday"vs."Lucy only swam YESTERDAY". Testing models of various sizes using text-based focus markers like boldface and italics, we find universal above-chance performance for token probabilities. Prompting results mostly align with previous findings, but in some larger models they outperform probabilities by a wide margin. We propose that this is because LMs are not prone to produce out-of-the-blue focus marking, which muddies results from token probabilities in a way that does not affect prompting. We test this by replacing standard focus markers with randomly generated ones; token probabilities still beat chance but show significantly greater performance decrease compared to prompting. These results suggest that metalinguistic prompting, while non-trivial for LMs, can also be more robust when testing stylistically atypical data. We argue that this has important consequences for the assessment of LMs'language competence, even if LMs do not perform metalinguistic judgments through human-like introspection.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13