Artificial IntelligenceNatural Language Processing
Abstract
Reinforcement learning with verifiable rewards (RLVR) has become the standard method for training language models to reason. However, RLVR typically relies solely on outcome correctness, which does not guarantee that the CoT causally contributes to the final answer. Without this connection, outcome rewards may fail to reinforce high-quality reasoning. Existing causality metrics assess CoT causality by perturbing the CoT, such as deleting reasoning steps or injecting errors, and measuring changes in the final answer. However, these perturbations inevitably alter information in each step. Consequently, high causality scores may reflect sensitivity to information changes introduced by perturbation rather than true causality. Such confounding effects further induce undesirable reasoning behaviors when these metrics are used as training rewards, including generating less informative CoTs and reducing exploration and self-correction. To address this problem, we propose CRoS (Causality Reward on Scrambled CoTs), a novel CoT causality metric that perturbs the order of reasoning steps without altering content, thereby preserving information within each step. On Reasoning Gym with Gemma-3-4B, CRoS outperforms existing causality and outcome rewards in out-of-domain accuracy, CoT quality, and CoT faithfulness. Specifically, CRoS achieves 46.8% accuracy on five unseen logic and games datasets, outperforming the strongest baseline (43.8%). It also achieves better CoT quality, consistently outperforming baselines in CoT-Pass@K from K=1 to 128, averaging 43.4% vs. 41.4%. For CoT faithfulness, CRoS achieves a hint acknowledgment score of 34.0% vs. 20.2%.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13