This paper derives an asymptotically subquadratic sparse attention method based on a hierarchical, tree-structured indexer, which it is demonstrated can be cheaply applied to existing pretrained models, and maintains performance on long-context retrieval and challenging reasoning, mathematical, and agentic coding evaluation tasks.
Abstract
The quadratic scaling of attention is a fundamental bottleneck limiting the long-context capabilities of large language models (LLMs). A variety of approaches have attempted to circumvent this, but they either fail to match attention's expressiveness (e.g., sliding-window or linear attention variants with fixed-size state) or only achieve constant-factor speedups (e.g., sparse attention methods whose indexers themselves scale quadratically). In this paper, we derive an asymptotically subquadratic sparse attention method based on a hierarchical, tree-structured indexer, which we call Zyphra Hierarchical Attention (ZHA). ZHA constructs a tree of recursively compressed key summaries over the KV cache, which future queries traverse from the top down to retrieve a sparse subset of keys. Crucially, by iteratively growing the tree's depth, the total cost including routing and final attention grows sublinearly in sequence length, resulting in overall subquadratic (but superlinear) scaling for attention. We demonstrate that ZHA can be cheaply applied to existing pretrained models with only a short KL distillation training stage of a billion tokens, and maintains performance on long-context retrieval and challenging reasoning, mathematical, and agentic coding evaluation tasks. Moreover, we show that our method is highly robust to tree geometry including very deep trees of up to 6 levels. Finally, we develop a detailed performance model and show that our approach scales subquadratically, dramatically outperforms competing methods beyond 1 million tokens of context, and ultimately has the potential to extend effective context windows to the hundreds of millions or billions of tokens.
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Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
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