LLM agents execute tasks through repeated model calls over evolving histories of reasoning, actions, and tool feedback. Aggregate speculative-decoding metrics merge these distinct decisions, providing limited guidance on where draft supervision is needed. We present TraceSpec, a framework connecting trajectory evaluation with adaptive draft training. It combines dynamic execution with fixed-prefix replay and introduces TraceSpec-Traj, a corpus of 10,000 training states and 2,500 test states spanning browsing and software engineering. Analysis of five speculative baselines reveals that aggregate acceptance can rise with context length while declining within matched late browsing actions. Workload and phase further distinguish these trends, motivating supervision guided by trajectory conditions. TraceSpec trains on intermediate assistant turns and allocates a fixed prediction budget using state-conditioned estimates of prefix-aware acceptance gaps. Across three target sizes and two temperatures, it improves replay throughput by 12.5% to 22.6% over its DSpark base. Qwen3-4B ablations show that adaptive allocation increases accepted length by 3.3% to 10.0% over fixed full-turn supervision, with additional comparisons substantiating the roles of state conditioning and consecutive-token agreement. The resulting evaluation resources, trajectory findings, and training strategy connect the analysis of agent execution to practical draft improvement.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.