The proposed DaViNCi is the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors, and the practical value of DaViNCi in advancing outdoor VLN toward more realistic environments is demonstrated.
Abstract
Vision-and-Language Navigation (VLN) has progressively expanded from indoor to outdoor environments. However, existing outdoor VLN datasets still rely on fixed discrete topological graphs for construction. It fails to align with the rapidly changing real-world outdoor environments and impedes the sim-to-real transfer of VLN agents. To address this limitation, we propose DaViNCi (\textbf{D}yn\textbf{a}mic \textbf{Vi}sion-and-Language \textbf{N}avigation in \textbf{C}ont\textbf{i}nuous Environment), the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors. The agent not only moves in the outdoor environment using continuous actions but is also required to handle unpredictable dynamic elements. The dataset encompasses six distinct maps with a total of 6,933 trajectories. Through comprehensive comparative experiments, we find that the success rate on DaViNCi decreased by more than 10\% in discrete environments compared to previous datasets. And there is an even greater decline in continuous settings, demonstrating the challenge of DaViNCi. Furthermore, we clarify the impact of action granularity and dynamic elements. These results demonstrate the practical value of DaViNCi in advancing outdoor VLN toward more realistic environments. The website is https://xzh0312.github.io/DaViNCi/.
Vision-and-Language Navigation (VLN) tasks require an agent to interpret natural language instructions and visual observations to navigate complex environments. Existing methods mostly construct topological or semantic maps and rely on the Large Language Model (LLM) for navigation decision-making, however, they still suffer from limited adaptability to dynamic environments and robustness to complex instructions, with task performance being limited by LLM performance. To overcome these limitations, we introduce the Real-time Occupancy-aware Visual Language Map (RO-VLMap). This framework quantifies the instantaneous risks posed by moving entities in the environment by fusing real-time occupancy sensing with visual language 3D reconstruction. Specifically, RO-VLMap, when combined with our proposed Navigation Adaptive Module (NAM), leverages the complementary advantages of the Knowledge Graph (KG) and LLM to parse open-vocabulary instructions into precise navigation goals. By planning over a unified occupancy-aware map, the agent proactively generates safe paths that avoid dynamic obstacles. Experimental results show that RO-VLMap significantly improves navigation success rates and efficiency. Furthermore, it demonstrates strong robustness in unseen scenarios, providing a practical solution for autonomous navigation of embodied agents in complex real-world environments.
Yuan Liu, Chuang Hu, Nan Ding· International Conferences on...· 0 citations
Can interactive vision-and-language agents learn not just what to say but also \textbf{\textit{when}} to say it? Current language models rarely plan over whether and when to realize a real-time response to a user. However, providing accurate and timely support for human decision-making, such as when guiding visually impaired individuals through urban environments, requires careful real-time responsiveness--poorly timed responses can distract users or add unnecessary cognitive load. As a machine intelligence challenge for Multimodal Large Language Model (MLLM)-based agents, we introduce a large-scale multimodal benchmark for an egocentric, assistive navigation task in complex outdoor environments. Using this benchmark, we uncover a fundamental limitation of off-the-shelf MLLMs in delivering safe and time-sensitive navigation instructions, even with model fine-tuning on substantial amounts of data. We then demonstrate that a simple yet effective modification of the model, including direct supervision to predict the underlying reason for each instruction, yields significant performance gains across open-loop, closed-loop, and sim-to-real generalization settings. However, our analysis highlights persistent challenges in temporal reasoning, safety-critical object awareness, and relational and distance understanding. To advance the development of scalable assistive agents, we will release our simulation, benchmark, and code (available at the project website: https://timeli-icra.github.io/).
This work instantiates VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection and reveals substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability.
Jiabin Lou, Hao-Peng Wang, Yuan-Shuai Wang et al.· arXiv.org· 0 citations
This survey revisits VLN from a component-internal perspective, viewing it as a navigation system composed of internal components such as instructions, environment representations, and embodied agents, and organizing existing work around the functions and interactions of these components.
The proposed DevGRU navigation system employs an action predictor that generates collision-aware future trajectories, enabling effective avoidance of immediate obstacles and has a relatively small number of trainable parameters, resulting in the fastest inference time among the baselines.
Kyung Min Han, Eunsom Kim, Young J. Kim· IEEE Robotics and Automation...· 0 citations
Vision-Language Navigation (VLN) in unseen indoor environments is useful in real-world robotics, where an agent must follow natural-language instructions, locate objects, and answer spatial questions without a pre-built map or fixed object vocabulary. Multimodal vision-language models (VLMs) provide strong open-vocabulary grounding and zero-shot reasoning, but struggle to emit reliable metric quantities such as range, bearing, and comparative spatial relations directly from images. Existing approaches address this by folding geometry into hand-engineered pipelines or asking models to output waypoints, requiring changes to the control stack for different robots, tasks, or vocabularies. We introduce AnchorVLN, an open-vocabulary VLN system built on a simple rule: the VLM proposes semantics; geometry decides metrics. It is realised as EMBODIED-NAV-MCP, a Model Context Protocol (MCP) server driven by a VLM agent through a compact set of callable tools. Since no tool accepts distance in metres or bearing in radians, the schema enforces the semantic-geometry boundary without modifying the downstream autonomy stack. We benchmark both tasks of the CMU Vision-Language Navigation Challenge 2026: 30 instruction-following questions over 15 scenes and a frozen 45-question object-reference set. The full system achieves 64.4 percent on instruction following, dropping by 13.3 percentage points without controller modeling (t = 2.77). On object reference, geometric anchoring clears the challenge overlap threshold on 10 of 45 questions, versus 0 of 45 for direct coordinate estimation, reducing median center error from 3.37 m to 2.48 m.
Long Giang Vu, Cheng-Kai Yao, Yu-Xin Liu et al.· 0 citations
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