Hallucinations in Large Language Models (LLMs) remain a major challenge, as they can produce misleading, factually incorrect, or unverifiable information, thereby undermining their trustworthiness and reliability. However, reliable ground-truth labels remain a key challenge in evaluating hallucination detectors. Recent studies often construct labels automatically by comparing model generations with reference answers using similarity metrics such as BLEURT. This implicitly treats BLEURT similarity as a proxy for hallucination, despite its English-centric supervision, unbounded score range, and design as a similarity metric rather than a factuality measure, making threshold-based ground-truth construction potentially unreliable. Through comprehensive experiments using 15 automatic supervision judges, seven hallucination detection baselines, two generator models, two QA datasets, and five languages, we demonstrate that detector performance varies substantially with the choice of supervision judge. Human validation reveals substantial differences in labeling reliability, with QGen-9B achieving the lowest overall misclassification rate (12.86%), while BLEURT and BLEURT-n exhibit rates of 47.23% and 47.32%, respectively. Our findings highlight the limitations of automatic similarity-based labeling and the need for more reliable judging methods that better capture semantic and factual correctness.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13