Skip to content

Near-Zero Token Embeddings Silently Stall Training in Gated Sequence Models

Xin Liu Boyuan Sun Yuxin Wang Haoran Song Mingjian Zhao Mengyu Liu
Nov 2026
Machine Learning Natural Language Processing

Abstract

Among 291 surveyed open-weight language model repositories (280 distinct embedding tables), 52.6% of untied gated and hybrid checkpoints (20/38) contain reachable input embeddings with norms below $10^{-6}$, compared with 0% of weight-tied models. Such near-zero rows can arise during pretraining when unseen rare or template tokens receive zero input gradients while AdamW weight decay shrinks untied embeddings. In tested Transformer configurations, non-initial positions or a BOS token prevent this failure mode. In gated sequence models (Mamba, Gated DeltaNet, xLSTM), a near-zero token can amplify input-embedding gradients by more than 30 orders of magnitude (up to 35). At zero input, current-token readout factors (SiLU gates or linear queries) vanish, suppressing historical-state readout. Residual RMS values can then fall below the square root of the RMSNorm floor across consecutive layers, causing Pre-RMSNorm to amplify backward gradients by up to $10^3$ per layer. When a gradient entry exceeds $1.84 \times 10^{19}$, FP32 global-norm clipping in PyTorch, Hugging Face Trainer, and FSDP2 can overflow to infinity and zero the current batch's gradients. In Telugu continual pretraining of Nemotron-3-Nano-4B, this discards updates on approximately 20% of steps and leaves triggered rows frozen. We propose two remedies. For released checkpoints, GroupClip decouples input-embedding clipping using a 64-bit or rescaled norm; its rescaled implementation eliminates update loss and heals triggered rows in one step with negligible measured end-to-end overhead. For pretraining, GateFloor ($\mathrm{SiLU}(z) + \delta$, $\delta \in [0.01, 0.1]$) keeps the gate positive at zero input, reducing near-zero gradients by 28 orders of magnitude in experiments up to 370M parameters, with perplexity comparable to the baseline.

View source

Similar papers

#artificial intelligence Conference Open access Jun 2018

Gibson Env: Real-World Perception for Embodied Agents

This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.

F. Xia, Amir Zamir, Zhi-Yang He et al. · 1,069 citations · ⚡112
#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54

Diffusion models as plug-and-play priors

The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.

Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al. · 316 citations · ⚡15

Trajectory Balance: Improved Credit Assignment in GFlowNets

It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...

Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al. · 302 citations · ⚡60
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13

Related blog posts

MIT News · Artificial Intelligence Aug 27, 2026

Looking beyond natural sequences

A new machine-learning framework aims to improve the success rate of computational protein design while moving away from results that reproduce sequences found in nature.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.