Tokenization is a fundamental component of modern language models: before a model sees data, its tokenizer has already determined how the data appears. We identify and challenge three myths in the tokenization research literature. Myth #1: Bits-Per-Byte (BPB) is agnostic to the tokenizer and/or the vocabulary size: BPB is tokens per byte times bits per token, and the two factors do not cancel; using untrained models, we show that BPB prefers some tokenizers over others: the model has learned nothing, but the tokenizer--model pair has. Myth #2: lower BPB means a better model: On untrained models, BPB strongly prefers some vocabulary sizes, even though accuracy remains at chance, and on real models trained on the same data, BPB correlates weakly with downstream performance. Myth #3: different"tokenizer-agnostic"metrics yield consistent results: The"unigram-normalized loss"is not tokenizer-agnostic; its reported correlation of 0.989 with BPB comes from a confounder and falls to 0.057 once fixed; from the same data the two metrics select different vocabularies at each model size. We present a tokenizer trilemma: no metric can score only the true distribution best, give the same predictions the same score, and tie all untrained models, so choosing a metric is choosing a research question. We conclude with a caution for reading the tokenization literature and a conjecture for future work.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
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The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
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The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
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It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
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Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
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