Successful multi-turn voice interaction requires models to retain information from earlier turns, follow persistent instructions, and track revisions to conversational state. These abilities are usually evaluated from transcripts, leaving open whether successes demonstrated from text carry over when the same turns are spoken, and whether this transfer is consistent across languages. We introduce Omnilingua-AudioMC, a strictly parallel multilingual extension of Audio MultiChallenge, to study this question. The benchmark contains 354 conversations and 1,404 rubric items across ten languages, with content, turn structure, cross-turn dependencies, and evaluation criteria aligned across transcript and speech conditions. Across six speech-language models, the shift from reference transcripts to direct speech input is strongly model- and language-dependent: models with similar transcript performance can diverge substantially under speech, and their relative strengths across languages can change. Paired rubric-level analysis shows that aggregate transcript-speech gaps can obscure which conversational requirements are preserved, because losses of transcript-demonstrated successes can be offset by gains on other items. Replacing preceding user turns, the current turn, or both with model-generated transcripts localizes recoverable degradation: for the two models with the largest gaps, history substitution yields a larger macro-level improvement than current-turn substitution in all ten languages, while the strongest direct-speech model gains little from either. These results show that transcript performance is an unreliable proxy for multilingual spoken conversational ability and identify the representation of preceding spoken context as an important source of recoverable degradation. Our code is publicly available at https://github.com/QwenLM/Omnilingua-Bench/tree/main/Omnilingua-AudioMC.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.