The "Min-Max" theory of language behavior proposes that humans engage simultaneously in minimization of processing effort and maximization of information content, and that this is a primary driver in language evolution (Ring, 2025). This claim seeks to unify observations from language processing (Mahowald et al., 2013; Futrell et al., 2015; Yadav et al., 2020; Hawkins, 2014), interaction (H\"orberg and Sjons, 2023; Tucker et al., 2025; Jaeger and Tily, 2011; Smith and Culbertson, 2025), and corpora (Levshina and Moran, 2021; Levshina, 2023; Newmeyer, 2017), which suggest that considerations of processing efficiency and information content are both implicated in human communication. The interaction between these two processes provides an explanation for human linguistic behavior at various levels (Linders and Louwerse, 2023) and predicts historical developments in language, i.e. related to word order (Ring, 2025). Given that the original formulation of the Min-Max theory is based on observational data, the current paper seeks to validate the theory mathematically. Through a series of experiments that use computational models to investigate the theory's predictions, pretrained and iterated learning models are queried with synthetic data. The experiments show that manipulating the variables of token length and the weight of information content in a tabula rasa model results in word order change, as predicted by the theory. The experiments also identify important differences between computational models and observations of human language data, suggesting that current transformer-based language models may not accurately represent psycholinguistic processes. The overall findings indicate that evolutionary trajectories in language are highly susceptible to minimization of processing and maximization of information content.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.