This study investigates the authorship impersonation capacity of six widely used large language models (LLMs): Gemini 3 Pro, Claude Opus, GPT 5.2, GPT 5.2 Pro, DeepSeek 3.2, and Grok 4.1 Fast. The evaluation was conducted using short product review texts selected to ensure high within author consistency in individual writing style. Two types of in context prompt were designed: a simple prompt with minimal instruction and a complex prompt incorporating explicit stylometric guidance for mimicry. Authorship mimicry was evaluated using a cosine distance based distance to training metric, supplemented by visual analyses of embedding distributions. The results indicate that authorship impersonation remained challenging for most LLMs, with Gemini 3 Pro showing the strongest apparent mimicry performance. However, subsequent overlap analysis revealed that Gemini 3 Pro extensively copied and reused sentences and phrases from the training texts, at levels far exceeding those observed among human authors. Follow up factor analyses showed that training set consistency was the most robust predictor of mimicry success across models, whereas author distinctiveness did not generalise as a reliable predictor. Global embedding visualisations further revealed a consistent macro level pattern: for most models, generated texts occupied regions of the embedding space that were largely separated from the corresponding human training clusters. This indicates limited convergence towards target author style and suggests the presence of model specific lexical and phraseological preferences. The findings highlight the importance of distinguishing genuine stylistic imitation from direct textual reuse and have implications for the forensic analysis of textual evidence involving potential LLM enabled impersonation.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13