Skip to content
Open access

Virtual Reality Modes in Hotel English Instruction: A Mixed-methods Study of Chinese University Students’ Spatial Presence

2026 · International Journal of Information and Education Technology · 0 citations · 66 references

TL;DR

Empirical evidence is provided for selecting appropriate VR modalities for hotel English instruction and a more explanatory framework is offered to narrow the gap between students’ conversational competence and the communicative demands of the hospitality industry.

Abstract

Although Virtual Reality (VR) is widely regarded as an effective tool for enhancing experiential learning, its role in fostering spatial presence in English for Specific Purposes (ESP), particularly in a hotel English course, remains underexplored. This study examines whether Immersive VR (IVR) elicits stronger spatial presence than Desktop VR (DVR) and how these differences are reflected in learners’ experiences of self-location and possible actions. To systematically investigate these relationships, a dual-mode VR hotel English training system was developed, with identical content, tasks, and instructional design across conditions, differing only in interaction modality. An explanatory sequential mixed-methods design was employed (QUANTITATIVE → qualitative = explanation). In the quantitative phase, 144 undergraduate students were assigned to IVR or DVR conditions in a quasi-experimental study. In the qualitative phase, 8 participants were interviewed to further explore their experiences. Quantitative results showed that students in the IVR condition reported significantly higher spatial presence than those in the DVR condition. Qualitative findings indicated that IVR enhanced learners’ sense of self-location and possible actions through greater immersion and interactivity, although some participants reported discomfort and occasional difficulty concentrating. DVR, while less immersive, was perceived as more comfortable and easier to use. By integrating spatial presence theory with ESP pedagogy, this study provides empirical evidence for selecting appropriate VR modalities for hotel English instruction and offers a more explanatory framework to narrow the gap between students’ conversational competence and the communicative demands of the hospitality industry.

Read PDF

Similar papers

Open access Aug 2026

Immersive language learning: Students’ perceptions of a virtual reality-embedded station rotation model for Chinese as a foreign language

The perceptions of intermediate-level Chinese as a foreign language (CFL) students toward a VR-embedded station rotation learning model are explored, revealing seven themes: five positive—VR technology, vividness, practice, personalization, and receiving help—and two negative—challenging tasks and technology use.

Xiao-Chen Zhang, Sirirat Petsangsri, Jirarat Sitthiworachart et al. · 0 citations
Open access Sep 2026

Integrating virtual reality into spoken English instruction: a mixed-method study

This study addresses the challenge of providing scalable and immersive environments for spoken English training in foreign language education. To this end, we designed and implemented a virtual reality (VR)-based instructional system that integrates immersive scenarios, avatar-based interaction, and task-based learni...

Huifen. Chen, Mingnuan Yang · 0 citations
Open access Sep 2026

The Influence of a Virtual Reality Immersive English Classroom on College Students' ICC

Through a four-week quasi-experiment, this study explores the influence of virtual reality (VR) immersion teaching on college students' intercultural communicative competence (ICC). The study divided 120 sophomores into a VR group and a traditional teaching group. The results showed that the total score of ICC in the V...

Mei-Ru Yang · 0 citations
Review Open access Aug 2026

Immersive Virtual Reality in Higher Science Education: A Systematic Review of Pedagogical Design, Science Engagement, and Digital Competence

Immersive virtual reality (IVR) supports the teaching of abstract, spatial, and microscopic concepts in higher education, although previous research has focused primarily on devices, access, and technical constraints. This systematic review examined IVR from the perspective of pedagogical design, science engagement, an...

Riswanto Riswanto, Hartono, W. Sumarni et al. · 0 citations
Open access Aug 2026

Exploring Effectiveness of Immersive Virtual Reality-Based STEM Instruction Using the Cognitive-Affective Model of Immersive Learning (CAMIL)

It is demonstrated that instructional modality influences selected dimensions of the student learning experience while suggesting that the relationships proposed by the CAMIL framework may depend on implementation context and instructional design.

Nathanael Kloeppel, L. Bosman, Ilana Ram et al. · 3 citations
Open access Sep 2026

Investigating the impact of learning modes and instructional sequences of VR-integrated station activities on science learning from the multimodal perspective

The findings suggest that the direct learning mode enhances science learning outcomes by deepening multimodal integration, and that promoting equitable participation for MLs in VR-based collaborative settings may require intentional role assignment and transmodal scaffolding.

A. Ding, Le-Hong Shi, In Heok Lee et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.