A rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries is introduced, positioning Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view selection.
Abstract
3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control. This is most limiting under sparse views or fixed acquisition budgets, where a model must identify weakly supported geometry and select informative views. We introduce a rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries. An optional Dirichlet-process extension adds a probabilistic component-usage signal, and the training schedule makes the closed-form versus approximate inference boundary explicit. Re-rendering posterior geometry samples yields native predictive uncertainty for interval calibration and active view selection. In a fixed-budget 16-to-32 active-view task, native NIW acquisition improves PSNR by +0.453 dB and LPIPS by -0.0146 over a scoring-only 3-member standard-ensemble baseline, winning 29/39 scene-seed pairs and 10/13 scene means; it also improves over PPU-style (+0.355 dB) and NIW-proxy (+0.401 dB) acquisition. NIW native intervals reduce 95% coverage error by about 17x relative to a shared proxy (0.046 vs. 0.796) and are about 10x closer to nominal coverage than a 3-member deep ensemble (0.047 vs. 0.454) at roughly one-third the training cost. As a reconstruction compatibility check, paired NIW-vs-standard analysis over 39 scene-seed runs yields +0.030 dB PSNR with 1.6% additional training time. These results position Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view selection.
This work introduces a geometry-aware cost volume that injects relative pose distance, view-dependent ray angle, and spatial validity masks into dense depth matching, enabling the network to jointly reason about photometric consistency, triangulation reliability, and visibility.
This work investigates the integration of geometric priors, in the form of predicted normal and depth maps, into the 3DGS framework to improve the reconstruction quality and reveals that multi-view predictions, as they are done by the recent visual geometry grounded transformer (VGGT), outperform single-view alternativ...
This paper proposes a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations and introduces a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes.
Théo Morales, Nhat-Quynh Le-Pham, Robin Atkins et al.· 0 citations
A 3D-GS-based framework that attaches a simplified Disney Bidirectional Reflectance Distribution Function (BRDF) and differentiable physically based rendering (PBR) shader to each surface Gaussian for interpretable material attributes delivers higher geometric accuracy, improved material realism, and real-time renderin...
Wei-Chen Xu, W. Wan, M. Peng· International Conference on...· 0 citations
The proposed framework provides a simple and effective path toward fast and inherently compact 3DGS training, and leverages a synergistic design: an L2 reconstruction loss to provide error-proportional gradients that stabilize optimization, and a novel Polarized Opacity Prior to actively manage the Gaussian population.
Zi-Ming Wang, Kai-Wen Duan, Ko-Wei Huang et al.· 0 citations
AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.