Skip to content

Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

Jul 2026 · arXiv.org · Vol abs/2607.09455 · 0 citations · 35 references
Computer Science

TL;DR

To address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality and improves object- and scene-level reconstruction quality.

Abstract

3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.

View source

Similar papers

#machine learning Preprint Aug 2026

Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

This work proposes a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths, and proposes an adaptation of the Fused Gromov--Wasserstein distance for principled graph-...

J. A. Millan-Romera, Samuel Cognolato, Holger Voos et al. · 0 citations
#artificial intelligence Preprint Sep 2026

SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes

SceneBench is introduced, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects that provides a realistic testbed for developing and evaluating models capable of...

Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al. · 0 citations
Preprint Aug 2026

Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments

Prior-SG achieves state-of-the-art semantic region segmentation accuracy compared to recent baselines, robustly delineates distant functional boundaries in the absence of physical walls, and uniquely provides zero-shot ontological flexibility, enabling the robot to entirely restructure its spatial partitioning based on...

G. Tonetti, Laurent Kneip, Abel Gawel et al. · 0 citations
Conference Open access Sep 2026

Interactive Open-Set Semantic Mapping with a 3D Scene Graph Backend

A modular mapping architecture is demonstrated that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational back-end, enabling the dense representation of extensive environments containing thousands of unique object instances and supporting open-vocabulary queries via CLIP features without requiring any addit...

Felix Igelbrink, Lennart Niecksch, Martin Günther et al. · 0 citations
Preprint Aug 2026

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

A framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement is presented, and observation-consistent supervision is introduced that aligns each target scene with the visual evidence available in its inp...

Kai Li, Lu-Tao Jiang, Zhenyang Li et al. · 1 citation
Open access Aug 2026

Scene graph generation from point cloud panoptic segmentation for indoor scene understanding

A unified transformer network to generate object label predictions prior to scene graph generation yields an improvement in Panoptic Quality of +29.74% on the ScanNet dataset and +22.87% on the ScanNet++ dataset.

Tze Yuan Arthur Tiong, King Hann Lim, J. Phang et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.