Skip to content

Hyperbolic Hierarchical 3D Scene Representations for Open-Vocabulary 3D Scene Graph Generation.

Aug 2026 · IEEE Transactions on Pattern Analysis and Machine Intelligence · Vol PP, pp. 1-17 · 0 citations
Medicine

TL;DR

This work proposes a hyperbolic learning-based approach to address 3D scene graph generation by leveraging hyperbolic geometry to learn hierarchical 3D scene representations in the form of scene-region-instance, where the scene represents the complete 3D environment, a region contains related instances, and an instance corresponds to an individual object or predicate.

Abstract

Open-vocabulary 3D scene graph generation aims to predict 3D objects and their predicates beyond the annotated label space. Compared to closed-set 3D scene graph generation methods, the open-vocabulary approach is more general, practical, and less dependent on labor-intensive ground truth annotations. Existing open-vocabulary 3D scene graph generation methods rely on learning individual object and predicate features in the representation space while ignoring higher-level 3D scene representations, leading to overfitting and suboptimal performance. In this work, we propose a hyperbolic learning-based approach to address this problem by leveraging hyperbolic geometry to learn hierarchical 3D scene representations in the form of scene-region-instance, where the scene represents the complete 3D environment, a region contains related instances, and an instance corresponds to an individual object or predicate. Specifically, our method decomposes a 3D scene into a discrete hierarchy consisting of scene, region, and instance nodes, and embeds this hierarchy into a learned hyperbolic representation space. The learned hyperbolic embeddings are optimized in a bottom-up manner, where higher-level nodes are derived from their corresponding child nodes. The learned hierarchical 3D scene representations are incorporated as structural and semantic guidance for open-vocabulary 3D scene graph generation. We further observe that outliers in the form of erroneous hyperbolic embeddings can negatively impact hierarchical reasoning. To mitigate their negative impact, we present an enhancement strategy that learns an adaptive distance metric robust to the outliers over the learned hyperbolic representation space and subsequently improves overall performance. Extensive experiments on 3DSSG and ScanNet datasets demonstrate the effectiveness of our method in 3D scene graph generation under closed-set, open-vocabulary, and zero-shot settings.

View source

Similar papers

#machine learning Preprint Aug 2026

Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

This work proposes a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths, and proposes an adaptation of the Fused Gromov--Wasserstein distance for principled graph-...

J. A. Millan-Romera, Samuel Cognolato, Holger Voos et al. · 0 citations
Conference Open access Sep 2026

Interactive Open-Set Semantic Mapping with a 3D Scene Graph Backend

A modular mapping architecture is demonstrated that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational back-end, enabling the dense representation of extensive environments containing thousands of unique object instances and supporting open-vocabulary queries via CLIP features without requiring any addit...

Felix Igelbrink, Lennart Niecksch, Martin Günther et al. · 0 citations
#artificial intelligence Preprint Sep 2026

SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes

Vision-language models excel at 2D image understanding but remain limited in 3D spatial reasoning. Progress is hindered by limitations in current benchmarks. First, 3D datasets often rely on point clouds that capture geometry but discard rich visual features like texture, text, and materials. Second, annotations treat...

Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al. · 0 citations
Preprint Sep 2026

TRACKGRAPH: Online Open-Vocabulary 3D Scene Graphs via Image-Space Tracking

Open-vocabulary 3D maps enable robots to reason about previously unknown environments using natural language. However, existing systems typically segment every incoming image, associate detections with persistent 3D segments, and frequently perform costly Vision-Language (VL) inference. We present TRACKGRAPH, an online...

Peder Borge Hellesylt, Albert Gassol Puigjaner, Kostas Alexis et al. · 0 citations
Preprint Aug 2026

GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

This work proposes GroupForward, an instance-grouped feed-forward Gaussian splatting model that reconstructs geometry, appearance, instance structure, and semantics from sparse, unposed, and uncalibrated multi-view images and proposes a Referential Scene Reasoning Framework (RSRF) for complex 3D referring segmentation.

Qi-Jian Tian, Zimeng Wu, Xuhong Wang et al. · 0 citations
Preprint Sep 2026

GraphWrit3R: End-to-End 3D Scene Graph Writing

This work presents GraphWrit3R, a simple end-to-end method that takes a 3D point cloud, Gaussian Splats, or a combination of both as input, and directly outputs a complete scene graph as a structured JSON script, achieving state-of-the-art performance on object class, predicate, and triplet recall on the 3DSSG benchmar...

Luka Milivojevic, Nikola Popovic, Sayan Deb Sarkar et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.