Mar 2026· arXiv.org· Vol abs/2603.25183· 2 citations· 43 references
Computer Science
TL;DR
Cross-Preference Learning (CPL) is proposed, a preference-based training framework that explicitly captures the complementary benefits of sentence-level and context-aware MT, by integrating both intra- and cross-condition preferences into the preference optimization objective.
Abstract
Context-aware machine translation (MT) leverages document-level information, yet it does not consistently outperform sentence-level MT, as contextual signals are unevenly beneficial across sentences. Existing training objectives do not explicitly model this variability, limiting a model's ability to adaptively exploit context. In this paper, we propose Cross-Preference Learning (CPL), a preference-based training framework that explicitly captures the complementary benefits of sentence-level and context-aware MT. CPL achieves this by integrating both intra- and cross-condition preferences into the preference optimization objective, providing explicit supervision to exploit informative context while remaining robust to uninformative context. We validate the proposed approach on several public context-aware MT tasks using multiple models, including Qwen3-4B, Qwen3-8B, and Llama-3-8B-Instruct. Experimental results demonstrate consistent improvements in translation quality and robustness across both input conditions, achieved without any architectural modifications.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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