Jun 2026· IEEE International Conference on Robotics and Automation· pp. 14592-14599· 0 citations· 24 references
Computer Science
TL;DR
This work fundamentally reimagines motion blur handling through a paradigm shift: rather than removing blur artifacts, the challenge is reformulate the challenge as a well-constrained forward problem that generatively models blur formation within the rendering pipeline.
Abstract
Current Vision-based SLAM systems fail catastrophically when motion blur corrupts the visual input, as they attempt the ill-posed inverse problem of recovering sharp content from degraded observations. We present MotionGS-SLAM, which fundamentally reimagines motion blur handling through a paradigm shift: rather than removing blur artifacts, we reformulate the challenge as a well-constrained forward problem that generatively models blur formation within the rendering pipeline. By leveraging event cameras’ microsecond temporal resolution and immunity to motion blur, we introduce a novel event-modulated Gaussian kernel that dynamically adapts each Gaussian’s rasterization based on precise motion cues. Our dual-modulation mechanism transforms 2D Gaussian projections from isotropic dots into anisotropic, motion-aligned elliptical brush strokes (spatial modulation) while adaptively varying exposure integral sampling density based on local velocity (temporal modulation). This physics-based approach enables joint optimization of intra-exposure camera trajectories and 3D scene geometry through blur-aware photometric and event-based constraints. Extensive experiments demonstrate significant improvements over state-of-the-art methods in trajectory accuracy and map quality under severe high-motion conditions.
TaylorMoDe-GS, the first 3DGS framework tailored for multi-view dynamic object deblurring, shifts the modeling paradigm from displacement fitting to velocity driven modeling, and introduces a neural Peano remainder network to compensate for high frequency non-linear dynamics.
Xiao-Feng Quan, Jun-Zhe Wan, Chao Cai et al.· Proceedings of the Thirty-Fi...· 0 citations
This work introduces FastEventDGS, a novel Deformable Gaussian Splatting-based framework that leverages a single event camera for high-fidelity 4D reconstruction in dynamic scenes and proposes a local patch event motion loss to constrain object motion, effectively mitigating over-fitting.
Zijia Dai, Nico Messikommer, Rong Zou et al.· 0 citations
This work introduces PRISM3D, a unified framework enabling robust reconstruction directly from severely degraded inputs, and introduces PRISM3D-E, a multi-modal (RGB + Events) extension that seamlessly integrates high-temporal-resolution events as structural priors to maximize geometric recovery.
GrainGS is a dynamic Gaussian framework that combines a hierarchical anchor scaffold with per-Gaussian deformation that achieves high reconstruction quality, real-time novel view synthesis, and compact storage.
DynGS-SLAM is proposed, a robust, dynamic-aware 3D Gaussian Splatting framework based on SGS-SLAM that outperforms SGS-SLAM across all metrics on dynamic sequences of the TUM dataset and other datasets.
Jiahui Dai, Hao Zhang, Zhi Zheng et al.· Machine Vision and Applicati...· 0 citations
This paper proposes a semantics-guided scene decoupling module that separates Gaussian primitives into static and dynamic components based on motion vectors, and introduces a motion-aware densification module for motion compensation, which alleviates the incomplete rendering of dynamic objects caused by insufficient sp...
Chulin Zhao, Xue Wang, Guo-Qing Zhou et al.· IEEE Transactions on Visuali...· 0 citations
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