Aug 2026· Revista de Estudos Interdisciplinares· 0 citations
Abstract
This article aims to analyze the challenges and possibilities of using playful practices in Mathematics teaching. It addresses the question of how teaching practices based on playful activities can contribute to learning, fostering students’ participation and understanding of mathematical content. The research is characterized as bibliographic, with a qualitative approach, based on studies on Mathematics teaching, teacher education, and the use of games and playful activities in the school context. The discussions indicate that games can contribute to changing students’ perceptions of Mathematics, fostering interest, participation, creativity, and the development of problem-solving strategies. However, the use of playful practices is also related to teacher education, since implementing differentiated methodologies requires mathematical and pedagogical knowledge. It is concluded that playful activities constitute a pedagogical possibility for making Mathematics teaching more meaningful, provided that they are aligned with learning objectives and teacher education.
This article aims to analyze the challenges faced by pedagogues in Mathematics teaching in the early years of Elementary Education, considering aspects related to their training and the pedagogical practices developed in the school context. The discussion is based on the understanding that Mathematics teaching plays an...
Dalilla Xavier Gáspio Michael, Aline de Aquino Carvalho de Paula, Gabriela Costa e Silva et al.· Revista de Estudos Interdisc...· 0 citations
This study investigates the implementation of mathematical games as a pedagogical strategy to promote student engagement and meaningful learning in the context of elementary education. It is based on the observation that traditional mathematics teaching, often disconnected from students’ realities, contributes to disen...
B. Barbosa, Daniel Brandão, José Rony Gabriel Rodrigues et al.· Revista de Estudos Interdisc...· 0 citations
The results showed that technology provides several benefits for teaching, such as greater student interest and more dynamic, interactive, and personalized learning, however, they also revealed challenges related to school infrastructure, continuing teacher education, and access to technological resources.
Vera Cruz Jamison da Silva, A. D. de Souza, Rafael Souza e Souza et al.· RECIMA21 - Revista Científic...· 0 citations
This study focused on the use of educational games in mathematical literacy during the early years of Elementary Education, considering their contribution to the development of mathematical knowledge. The research sought to answer how these resources support learning at this stage of schooling. The objective was to ana...
A. Martins, Marcus Vinicius Sandoval Paixão· Revista de Estudos Interdisc...· 0 citations
GBL is an effective and viable instructional strategy for teaching Mathematics 7 and its influence on learner performance and classroom instruction using a quasi-experimental non-equivalent control group design combined with a descriptive-evaluative approach.
Mary Joy B. Etorma· World Journal of Advanced Re...· 0 citations
It is concluded that gamification represents a promising pedagogical approach for lower secondary education when aligned with curricular objectives and the competencies established by the Brazilian National Common Curricular Base (BNCC), contributing to more meaningful, participatory, and student-centered learning expe...
Belarmino Carneiro da Silva, Rozineide Iraci Pereira da Silva· Revista Ibero-Americana de H...· 0 citations
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